⚔️ HOW TO PLAY
The world never resets. Every battle changes the map. — Use Your Strength to Change the World.
Clash Front is a persistent war on a real map: Romance of the Three Kingdoms strategy —
territory, generals, food — where battles scar the land and armies march in real time.
You are a warlord. Claim land, raise armies, and paint the map your color.
Quickstart — 2 minutes to war
- Enter a name → you get 2,000 CT and your officers: your Hero (that's you) + Masters (your generals).
- Claim a wild parcel — click a dark parcel without a red monster eye → Claim. An officer becomes its overseer.
- Raise an army — click your parcel → Raise Army (~800 CT: troops + carried provisions 🍞🪙🪵).
- March — click your army, then a destination. Check the preview: strength vs theirs, arrival time, food needs, command-center tier. Marching takes real minutes and everyone can see you coming.
- Battle — the parcel burns 🔥. Army strength, morale, food and camp decide ≥80%; officers at most 20%.
- Win → choose: PILLAGE (instant CT, land burns) or OCCUPY (it's yours; needs a free officer).
The loop
earn CT → claim land → raise & provision → march (real time)
↑ ↓
loot / territory yield ← PILLAGE or OCCUPY ← battle 🔥
Objective
Expand your color and choose your identity:
- 🏴 Raider — pillage rich land, live off loot, own nothing worth taking.
- 🏰 Empire builder — occupy connected territory; adjacency = defense + retreat lines.
- ⚔️ Warlord — hunt marching armies; streets funnel them, avenues are ambush country.
Battle rules that matter
- Ties favor the defender. Evenly matched = STALEMATE (gray smoke): attacker must retreat — with no friendly parcel adjacent, the army scatters 💀.
- Food is the battle clock. Underfed armies fight weak. Provision before you march.
- Gold + wood build your command center (Camp → Palisade → Fortified). "None ⚠" = don't attack.
- Casualties are permanent. Dead soldiers don't respawn — wars of attrition are real.
Rewards
| Action | Reward |
|---|---|
| Pillage | Instant CT loot (richer land = bigger haul) |
| Occupy | Ongoing yield + forward base + safe retreat point |
| Beat armies | Rivals weakened permanently |
| Expand | More land → more production → bigger armies |
Full game: CT is earned across all Ether Fantasy games and spent here; land parcels are NFTs whose owners earn tax when the land flourishes; Masters are rentable general NFTs; Pets (NFTs) farm and guard your land. Battles become live drop-in fights you can join as your Hero.
Ten tips from the war college
- Two cheap armies beat one expensive one.
- Never attack even — bring 1.5×, or stay home.
- Food is the clock; slow sieges need full larders.
- No command center, no attack.
- Claim adjacent — connected land means never scattering.
- Hold the avenues; armies must funnel through them.
- Monsters grow stronger away from the center.
- Officers cap your empire: a general leading an army governs nothing.
- Every march is visible. If you see them, they see you.
- Pillage what you can't hold. Occupy what you can defend. Never neither.