← Back to the war

⚔️ HOW TO PLAY

The world never resets. Every battle changes the map. — Use Your Strength to Change the World.

Clash Front is a persistent war on a real map: Romance of the Three Kingdoms strategy — territory, generals, food — where battles scar the land and armies march in real time. You are a warlord. Claim land, raise armies, and paint the map your color.

Quickstart — 2 minutes to war

  1. Enter a name → you get 2,000 CT and your officers: your Hero (that's you) + Masters (your generals).
  2. Claim a wild parcel — click a dark parcel without a red monster eye → Claim. An officer becomes its overseer.
  3. Raise an army — click your parcel → Raise Army (~800 CT: troops + carried provisions 🍞🪙🪵).
  4. March — click your army, then a destination. Check the preview: strength vs theirs, arrival time, food needs, command-center tier. Marching takes real minutes and everyone can see you coming.
  5. Battle — the parcel burns 🔥. Army strength, morale, food and camp decide ≥80%; officers at most 20%.
  6. Win → choose: PILLAGE (instant CT, land burns) or OCCUPY (it's yours; needs a free officer).

The loop

earn CT → claim land → raise & provision → march (real time) ↑ ↓ loot / territory yield ← PILLAGE or OCCUPY ← battle 🔥

Objective

Expand your color and choose your identity: NPC kingdoms expand on their own and other players share this map, live. The world moves without you.

Battle rules that matter

Rewards

ActionReward
PillageInstant CT loot (richer land = bigger haul)
OccupyOngoing yield + forward base + safe retreat point
Beat armiesRivals weakened permanently
ExpandMore land → more production → bigger armies

Full game: CT is earned across all Ether Fantasy games and spent here; land parcels are NFTs whose owners earn tax when the land flourishes; Masters are rentable general NFTs; Pets (NFTs) farm and guard your land. Battles become live drop-in fights you can join as your Hero.

Ten tips from the war college

  1. Two cheap armies beat one expensive one.
  2. Never attack even — bring 1.5×, or stay home.
  3. Food is the clock; slow sieges need full larders.
  4. No command center, no attack.
  5. Claim adjacent — connected land means never scattering.
  6. Hold the avenues; armies must funnel through them.
  7. Monsters grow stronger away from the center.
  8. Officers cap your empire: a general leading an army governs nothing.
  9. Every march is visible. If you see them, they see you.
  10. Pillage what you can't hold. Occupy what you can defend. Never neither.