Enter as the Hero.
Ascend as a god.
The world of Ether Fantasy — an etheric realm woven richer with every dawn, where true value, real places, and living war merge into one unified world.
Take the field in living 3D battle — as a Master or a Genesis hero — and turn the tide of decisive battles. Raise your banner — transcend the hero's road and govern your conquests as warlord. Claim the land — and shape it as its quiet god. What you win is truly yours. What you lose is truly lost. Hold the land — or lose it.
The four pillars
A real world
The overworld is the actual hexagon-city land map — no procedural generation, no seasonal reset. 12 continents, 292,766 parcels, permanent geography.
Real battles
Collisions between armies open a battle on the same 3D engine the MOBA uses. Watch from the command map, or drop in as your Master and take the field.
Named Masters
52 rentable Masters + 3 heroes. Each one is a character NFT you can own or rent — leading armies on the overworld and fighting as your champion in-battle.
Pets are soldiers
Your line troops ARE pet species. Water pets on a volcanic land is a huge advantage. NFT owners can summon any species anywhere — at a premium.
From the war table
Straight from the live build — the world as it runs today.
What you do here
Hold land
Own or rent parcels. Enrich them, garrison them, build defense modules on the seeded slots. A parcel with a Master and troops on it is yours to defend; a parcel you march into is contested.
March
Route across the parcel graph. Marches take real time. Two commuters can pass with EVASIVE stance; a HOSTILE march ends in a fight. Owned foreign land is a blockade — you can attack it as a destination, never walk through it.
Fight — or don't
Command mode is the default: watch the battle from above, issue orders, save your live-battle slot. Hero mode drops you inside the 3D engine as your Master. Both play the same match. Retreat, FLEE, or push through — the loser retreats through the edge they came from; if that edge is occupied, they're pincered.
Weather changes days
Rain, storm, fog, snow, heatwave, wind — rolled per continent per day, deterministic per world seed. Water pets get +15% in rain. Fire pets take −15%. Terrain stacks. Total swing capped at ±35%.
The world remembers
Great battles auto-name themselves after the land they happened on and archive to a public Chronicle. First-through-a-gate, first boss-kill, first town-founder — inscribed at the site in your name, forever.
NFTs mean something
Land NFTs = the parcels you play on (Ethereum L2, Polygon L3). Master NFTs = the champions you lead. Pet NFTs = summon-rights: own the DNA, summon that species anywhere (at a premium). More on the NFT page.
The horizon
Not a promise for tomorrow — the direction this world is openly being built toward.
A world that writes itself
Every battlefield is drawn by the world-engine — not random noise, but ground composed with geography, history and lore in mind. And the engine is learning: each generation pass renders the world in richer detail than the last. The world improves as it grows.
One world, many doors
Clash Front is the war table of a larger realm. The same land runs beneath its companion titles — the hunt is coming to the low-lit corners of this very map — and what happens on one board will echo on the others. Grand strategy, deep-lore storytelling, adventure: different doors, one world.
The world beneath your world
The continents quietly answer to the real one — every region is mapped to a real place and a real server, and the fantasy geography is drawn after studying the real geography and its history. Porthaven answers to Singapore. Remember that, the first time a castle appears somewhere familiar.
Where we are today
MVP overworld sim
Deterministic tick engine, march + battle + retreat resolution, PILLAGE/OCCUPY, wild raids, fog of war, live command mode.
Live 3D battles
The MOBA engine wired as the battle kernel — accelerated headless or live 30 Hz. Hero-mode drop-in, command channel, replay ring.
Weather + type advantage
12-continent probability cards live in code. Renderer visuals shipped. v1 combat contract locks weather at battle start — no mid-fight drift, one number per side.
Mass map generation
Battlefield JSON schema locked with buildSpots + mode capability flags. Generator gate updated. Full 292k parcel mass-gen unlocking next.
Crafting & farming
Worker pets on parcels: MINE / FARM / CRAFT / GUARD roles. Weapon/armor crafting from mined materials. Food farming per land, tax cycles, populace mechanics, land enrichment loop.
Public playtest
The world is live at demo scale. Public open-world playtest scheduled after the maps mass-gen ships and the CT ↔ Gold bridge is round-trip verified.