PRE-ALPHA MVP demo live · World simulation in build · Public playtest TBA
EtherFantasyClash Front · Ether Fantasy

Enter as the Hero.
Ascend as a god.

The world of Ether Fantasy — an etheric realm woven richer with every dawn, where true value, real places, and living war merge into one unified world.

Take the field in living 3D battle — as a Master or a Genesis hero — and turn the tide of decisive battles. Raise your banner — transcend the hero's road and govern your conquests as warlord. Claim the land — and shape it as its quiet god. What you win is truly yours. What you lose is truly lost. Hold the land — or lose it.

The four pillars

A real world

The overworld is the actual hexagon-city land map — no procedural generation, no seasonal reset. 12 continents, 292,766 parcels, permanent geography.

Real battles

Collisions between armies open a battle on the same 3D engine the MOBA uses. Watch from the command map, or drop in as your Master and take the field.

Named Masters

52 rentable Masters + 3 heroes. Each one is a character NFT you can own or rent — leading armies on the overworld and fighting as your champion in-battle.

Pets are soldiers

Your line troops ARE pet species. Water pets on a volcanic land is a huge advantage. NFT owners can summon any species anywhere — at a premium.

From the war table

Straight from the live build — the world as it runs today.

What you do here

Hold land

Own or rent parcels. Enrich them, garrison them, build defense modules on the seeded slots. A parcel with a Master and troops on it is yours to defend; a parcel you march into is contested.

March

Route across the parcel graph. Marches take real time. Two commuters can pass with EVASIVE stance; a HOSTILE march ends in a fight. Owned foreign land is a blockade — you can attack it as a destination, never walk through it.

Fight — or don't

Command mode is the default: watch the battle from above, issue orders, save your live-battle slot. Hero mode drops you inside the 3D engine as your Master. Both play the same match. Retreat, FLEE, or push through — the loser retreats through the edge they came from; if that edge is occupied, they're pincered.

Weather changes days

Rain, storm, fog, snow, heatwave, wind — rolled per continent per day, deterministic per world seed. Water pets get +15% in rain. Fire pets take −15%. Terrain stacks. Total swing capped at ±35%.

The world remembers

Great battles auto-name themselves after the land they happened on and archive to a public Chronicle. First-through-a-gate, first boss-kill, first town-founder — inscribed at the site in your name, forever.

NFTs mean something

Land NFTs = the parcels you play on (Ethereum L2, Polygon L3). Master NFTs = the champions you lead. Pet NFTs = summon-rights: own the DNA, summon that species anywhere (at a premium). More on the NFT page.

The horizon

Not a promise for tomorrow — the direction this world is openly being built toward.

A world that writes itself

Every battlefield is drawn by the world-engine — not random noise, but ground composed with geography, history and lore in mind. And the engine is learning: each generation pass renders the world in richer detail than the last. The world improves as it grows.

One world, many doors

Clash Front is the war table of a larger realm. The same land runs beneath its companion titles — the hunt is coming to the low-lit corners of this very map — and what happens on one board will echo on the others. Grand strategy, deep-lore storytelling, adventure: different doors, one world.

The world beneath your world

The continents quietly answer to the real one — every region is mapped to a real place and a real server, and the fantasy geography is drawn after studying the real geography and its history. Porthaven answers to Singapore. Remember that, the first time a castle appears somewhere familiar.

The Etheric Convergence. One day a Mythic will wake — and it will wake everywhere at once: on the war map, in the hunt, and in the air above a real city street where its fortress stands. Three windows. One creature. One world, colliding with yours. Everything above is being built to carry that day.

Where we are today

Live

MVP overworld sim

Deterministic tick engine, march + battle + retreat resolution, PILLAGE/OCCUPY, wild raids, fog of war, live command mode.

Live

Live 3D battles

The MOBA engine wired as the battle kernel — accelerated headless or live 30 Hz. Hero-mode drop-in, command channel, replay ring.

Building

Weather + type advantage

12-continent probability cards live in code. Renderer visuals shipped. v1 combat contract locks weather at battle start — no mid-fight drift, one number per side.

Building

Mass map generation

Battlefield JSON schema locked with buildSpots + mode capability flags. Generator gate updated. Full 292k parcel mass-gen unlocking next.

Coming

Crafting & farming

Worker pets on parcels: MINE / FARM / CRAFT / GUARD roles. Weapon/armor crafting from mined materials. Food farming per land, tax cycles, populace mechanics, land enrichment loop.

Coming

Public playtest

The world is live at demo scale. Public open-world playtest scheduled after the maps mass-gen ships and the CT ↔ Gold bridge is round-trip verified.

Full roadmap →