One world, twelve continents, forever
The overworld is the actual hexagon-city land map — the same geometry, the same parcels, permanent. No procedural regeneration, no seasonal reset. There is one world, and everyone is in it.
The map is real land
Clash Front is played on the 292,766-parcel hexagon-city map — the same L2/L3 NFT land the marketplace sells. Every parcel is somebody's, or somebody's target. Geometry is fixed and permanent: what you buy is what you fight over.
- L2 estates — larger holdings (~7+ parcels, up to ~200 for PALACE estates). Ethereum-tier.
- L3 singles — single-parcel land (~14 acres each, ±161 world-unit battlefield frame). Polygon-tier.
- Estates fight as boards — a LARGE/GIANT/EPIC estate is one battle across the entire estate map. Master-level POI parcels inside can open live 3D matches whose results feed back into the board fight.
The twelve continents
Each continent has its own culture, weather, wildlife, festivals, and combat flavor. Not skins — real gameplay differences. Zone keys match the code (data/zone-cultures.json, data/zone-registry.json).
| Zone | Name | Tier | Signature |
|---|---|---|---|
| HUB | Tianxia | Surface capital | All roads lead here. Concentric ring-walls, gate-arches. The destination. |
| ENT | Mythoria (SW) | Surface — carnival coast | Boardwalks, lantern-piers, Maskfall festival. Home of the Diminishing Stair. |
| BUS | Athlantia | Surface — commerce | Mediterranean harbours, trade lanes, port-city guilds. |
| EDU | Education continent | Surface — starter | The Golden 9 tutorial parcels live here. Where new players learn. |
| HS1 | High Sky — Sky Meadow | Sky realm | Calm heights, wind-dominant weather, airship gateways. |
| HS2 | High Sky — Storm Reach | Sky realm | Perpetual overcast, lightning strikes, war-severed from HS3. |
| HS3 | High Sky — Bright Halls | Sky realm | Fair-weather high sanctum. War of the Sky Throne severed the HS2 link. |
| UW1 | Underworld — Mist Sea | Depth 1 | The shallow sea. Fog is the default, monster ports, the boss-gates. |
| UW2 | Underworld — Ash Desert | Depth 2 | Ashfall + ash-storms + heatwaves. First real diminution (character 1/1.5 scale). |
| UW3 | Underworld — Diminished Realm | Depth 3 | The lightning-vaulted deep. Character 1/6 scale — the world reads six times bigger. |
| CGI | CGI Experimental | Special | Experimental zone. Reserved for future content. |
| KOL | KOL Prestige Island | Special | Influencer-exclusive island; glamour, fame, fortune. |
Deep lore for each zone (proverbs, clans, dishes, festivals, architecture) lives at etherfantasy.com/world.
Sky and depth
The world has three tiers: surface, sky, and underworld. Movement between them is a real thing that costs real time.
- Surface ⇄ Sky — via airship at designated ports (Porthaven, Aeropolis). HS1 is the gateway; HS1 branches to HS2 OR HS3, but not HS2 ⇄ HS3 (the War of the Sky Throne severed that route).
- Surface ⇄ UW1 — the Shaft, and Kraken drags (SEA and SKY-over-SEA both have a chance to drag you into UW2 involuntarily).
- UW1 → UW2 — the Diminishing Stair at Carnavale (Mythoria SW). Character scale drops. The world reads bigger.
- UW2 → UW3 — the Vault-Gate crossing. Lava Kraken hazard on the crossing itself; character drops to 1/6 scale (kinematic 1/2.5 — full 1/6 speed would be unplayable).
Movement rules
- Marches move parcel-by-parcel across the real adjacency graph. Each step costs real time.
- Owned foreign land is a blockade. You cannot walk through another governor's territory — you can attack it as a march destination, but never as a transit hop.
- March STANCE: HOSTILE (default, "march to fight") or EVASIVE ("just passing through"). Two EVASIVE marches co-crossing unowned ground don't spawn a battle.
- You may only carry as much food, gold, wood as your provisions bar holds. Long marches starve without a supply line. Starving armies desert.
- Movement cost is modified by weather (rain +10%, snow +25%, storm +15%) and terrain (frozen +15%, road −N%).
The world remembers
Battles above a casualty threshold auto-name themselves after the parcel they happened on and archive to a public World Chronicle. Monuments appear on the site of great battles — graveyards seed Phantom pets over time. First deeds are inscribed at the location in the player's name: first through each gate, first through each port, first to slay a boss, first town-founder, first EPIC holder.
World Remembers spec is written; systems are next in the build queue.