PRE-ALPHA MVP demo live · World simulation in build · Public playtest TBA
EtherFantasyClash Front · Ether Fantasy
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The first hour

Clash Front is pre-alpha. Public sign-ups aren't open yet — the roadmap page is honest about what needs to ship first. Here's how the first hour is designed to feel when it opens, and how to try the demo now.

Try the demo (now)

The MVP demo runs at clashfront.etherfantasy.com. Name-only login for exploring, or Pentagon Games sign-in to bind to your real wallet and pull your real Masters.

  1. Sign in — either dev name-login OR the Pentagon Games embedded form (verified server-side)
  2. Get demo territory — one starter parcel + demo Masters + starter CT
  3. Raise an army — pay CT, wait for muster to finish (soldiers materialize per tick)
  4. March — click a target parcel, watch the ETA count down. HOSTILE by default. EVASIVE if you just want to pass through
  5. Fight — collision auto-resolves accelerated (headless), OR you elected "MARCH & COMMAND" and it goes live 30 Hz for you to steer / drop into hero mode
  6. Choose your fate — post-victory: PILLAGE (loot + move on) or OCCUPY (take the land, assign an overseer)

The first hour (opens later)

  1. Sign in with Pentagon Games — CF pulls your real Masters + land
  2. Pick your starter zone — EDU is designed for new players; the Golden 9 tutorial parcels teach the basics
  3. Claim a starter parcel + assign your first Master as overseer
  4. Raise a small army (~0.02 CT per line soldier at v2 rescale — a batch of 100 = 2 CT)
  5. Scout your neighbors — fog-of-war intel shows what's around you
  6. Take a wild parcel — attack a nearby wild lair, learn command mode against forgiving mobs
  7. Fight your first PvP battle when someone knocks on your border
  8. Enrich your land, watch prosperity climb, get better drafts

What you need to know before you fight your first battle

  • MARCH is auto by default. MARCH & COMMAND costs a live-battle slot + a CT fee (1 · 3 · 5 · 10 · 20 CT ladder).
  • Retreat = positional inside a battle. FLEE = full withdrawal (two-press confirm, soldiers drop packs for +35% speed).
  • The battle map's flee edge = the parcel you came from. If it's occupied by then, you're pincered.
  • Element matters. Weather matters. Terrain matters. Bring the right pets for the ground and the day.
  • Rented Masters can be KO'd and still cost you their rental. Manage the pool.
  • Your Master is one hero at a time. Multiple Masters can fight on one map but you embody exactly one.

Where to read more

  • Battles — the 5 modes, command view, hero mode, reinforcement queue, retreat/pincer
  • Masters — how the 55 champions work
  • Pets — elements, drafting, NFT summon at a premium
  • Army & fortification — raising, provisions, defense modules
  • Weather — the day-matters system
  • NFTs — what land / Master / pet NFTs actually do in-game
  • Roadmap — what's live, what's coming
  • etherfantasy.com/world — deep world lore