PRE-ALPHA MVP demo live · World simulation in build · Public playtest TBA
EtherFantasyClash Front · Ether Fantasy
Roadmap

Where the build actually is

Clash Front is pre-alpha. This page tells you what runs today, what's under active build, and what's on the deck for later — no hype, no vaporware.

Live now

Live

The world moves

The overworld sim ticks forward on its own. Armies march step-by-step across the parcel graph, armies collide, battles resolve, land changes hands. Replays are deterministic — same seed, same outcome, forever.

Live

Live 3D battles

Every collision opens a real battle on the 3D engine — you can watch it live or drop in as your Master. Command mode + hero mode both work end-to-end. Battles that nobody watches resolve headless.

Live

Command mode UX

Watch, order, steer. Stances, standing orders, FLEE, Master recall, keyboard shortcuts, HP bars, damage floats, kill feed, advisor toasts — the command view is playable and fun to watch.

Live

Fog of war

You see what your scouts + territories can see. Everything else is fuzzy memory or unknown. Ownership changes stay public — the world map always tells you who holds what.

Live

Wild raids + town walk-ins

Monster lairs spawn raiders that march at your borders. Undefended towns can be walked into (choose PILLAGE for loot or OCCUPY to keep the land). The frontier isn't quiet.

Live

Basic economy

Food production, land enrichment, wallet trickle, development levels + raze salvage. The economic skeleton is in and running.

Live

Pentagon Games sign-in

Login with your Pentagon Games account. Your Masters roster syncs live from your wallet — you command only the ones you own or rent.

Live

Battle replays

Every battle you've been involved in gets saved to a bounded review ring. Scrub the strength timeline, replay the fight, or auto-advance through everything you missed.

Live

Retreat, FLEE, and the pincer

Both sides can flee. The battle map's exit edges match the overworld's adjacency. Get caught with an occupied came-from and you're pincered — a new battle spawns whether you like it or not.

Live

Mid-battle reinforcement

Marching to a battle already in progress? Your army queues at the arrival edge as a reinforcement offer. Same-side arrivals bolster the lane; approach from a fresh edge to open a new one.

Live

Hero-vs-hero duels

Two lone Masters can settle it 1-on-1: a card fight using their real stats + HP + equipped spells. Winner picks RELEASE (loser walks home) or KNOCK OUT (revive cycle applies).

Live

World map + travel routes

12 continents rendered, sky and underworld travel routes drawn, Kraken drag lanes visible. The world map shows where you can go and how you get there.

Building now

Building

The full world at scale

Every one of the 292,766 parcels needs its own designed battlefield. The design tool + generator are locked; the mass production run is next.

Building

Weather + element combat

Rain, storm, fog, snow, heatwave, wind — rolling per continent per day. Water pets stronger in rain, Fire pets weaker. The visuals are live; the combat multiplier lands next.

Building

The v1 battle contract

Every fight settles against one clean strength number — weather × terrain × hero artifact × morale × food × fame all fold in before the fight starts. Simpler math, snappier balancing.

Building

Loot + wild bosses

Wild land already has monsters + bosses. The loot pack — what you get for beating them + how it flows back into your inventory — is landing next.

Building

Everyone sees the same map

Fixing a bug where two players in the same battle sometimes saw different floor colors. The server hands down the seed; every viewer's client reads the same numbers.

Building

Unit expansion — Spear, Cavalry, Siege

Beyond footman + archer: Spear (anti-cavalry with BRACE), Cavalry (4-leg CHARGE), Siege (StarCraft-style two-form transform — mobile mid-range or stationary long-range artillery). Plus the Flyer tag (immunity to basic melee).

Building

Mythic reinforcements

Own a Mythic pet NFT? Once every 10 battles, that pet appears as a special ally. ~2× hero stats, no skills, tanky presence. Announced with a per-side banner: "The Gods have answered" / "The sky darkens." KO drops boss-tier loot.

Coming later

These are designed and specified. They just haven't been built yet.

Coming

Worker pets — mine, farm, craft

Assign your pets to a role on a parcel: mine gold + wood + iron + fur, farm food, craft weapons and armor at a workshop, guard the land. The full extraction loop.

Coming

Farming + populace

Food production per land, populace that grows with prosperity and starves without. The economic bedrock — everything else scales off it.

Coming

Crafting arms

Turn mined materials into equipped weapons and armor at a workshop. Line + elite tiers. Named artifacts for the Singulars.

Coming

Tax cycles

Regular taxes drawn from populace to your treasury. The landlord side of the economy — passive income from the land you hold.

Coming

Enrichment payoff

Spending CT into land enrichment already works. What's coming: the full "more enrichment → more populace → bigger draft cap → cheaper soldiers" loop, all connected.

Coming

The World Remembers

Great battles auto-name themselves after where they happened and archive to a public feed. Monuments drop at the sites. First-deed inscriptions in your name — permanently, at the location.

Coming

Owner-designed towns

Player-owned port-like special locations. Markets, inns, treasure-hunt CT gamble. No-war windows override battle rules for a fixed time after occupation change.

Coming

Estate campaigns

Big estates (LARGE, GIANT, EPIC) fight as one board — many armies converging on one command view. Fixed points inside can open live 3D matches that feed back into the board result.

Coming

Diplomacy

Guilds + alliances + real diplomatic states (war, truce, ally, vassal). Mercenary contracts, bounties, escort missions, trade leases — the political layer.

Coming

Named artifacts in play

36 legendary Singulars exist in the world's data. Full pickup / bind / inscription mechanics land with the World Remembers system.

Coming

Public playtest

The world is live at demo scale today. Public open-world playtest opens once the mass map generation ships and the economy loop runs end-to-end. No date until those land.

Coming

The Etheric Convergence

The far horizon, named: world events where a Mythic wakes across every window at once — the war map, the hunt, and mapped real-world places. The continents already answer to real cities; the rest is being built toward this.